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# Traits
A trait is a collection of methods.
Data types can implement traits. To do so, the methods making up the trait are defined for the data type. For example, the `String` data type implements the `From<&str>` trait. This allows a user to write `String::from("hello")`.
In this way, traits are somewhat similar to Java interfaces and C++ abstract classes.
Some additional common Rust traits include:
- `Clone` (the `clone` method)
- `Display` (which allows formatted display via `{}`)
- `Debug` (which allows formatted display via `{:?}`)
Because traits indicate shared behavior between data types, they are useful when writing generics.
## Further information
- [Traits](https://doc.rust-lang.org/book/ch10-02-traits.html)

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// traits1.rs
//
// Time to implement some traits! Your task is to implement the trait
// `AppendBar` for the type `String`. The trait AppendBar has only one function,
// which appends "Bar" to any object implementing this trait.
//
// Execute `rustlings hint traits1` or use the `hint` watch subcommand for a
// hint.
// I AM DONE
trait AppendBar {
fn append_bar(self) -> Self;
}
impl AppendBar for String {
// TODO: Implement `AppendBar` for type `String`.
fn append_bar(self) -> Self {
self + "Bar"
}
}
fn main() {
let s = String::from("Foo");
let s = s.append_bar();
println!("s: {}", s);
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn is_foo_bar() {
assert_eq!(String::from("Foo").append_bar(), String::from("FooBar"));
}
#[test]
fn is_bar_bar() {
assert_eq!(
String::from("").append_bar().append_bar(),
String::from("BarBar")
);
}
}

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// traits2.rs
//
// Your task is to implement the trait `AppendBar` for a vector of strings. To
// implement this trait, consider for a moment what it means to 'append "Bar"'
// to a vector of strings.
//
// No boiler plate code this time, you can do this!
//
// Execute `rustlings hint traits2` or use the `hint` watch subcommand for a hint.
// I AM DONE
trait AppendBar {
fn append_bar(self) -> Self;
}
// TODO: Implement trait `AppendBar` for a vector of strings.
impl AppendBar for Vec<String> {
fn append_bar(mut self) -> Self {
self.push(String::from("Bar"));
self
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn is_vec_pop_eq_bar() {
let mut foo = vec![String::from("Foo")].append_bar();
assert_eq!(foo.pop().unwrap(), String::from("Bar"));
assert_eq!(foo.pop().unwrap(), String::from("Foo"));
}
}

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// traits3.rs
//
// Your task is to implement the Licensed trait for both structures and have
// them return the same information without writing the same function twice.
//
// Consider what you can add to the Licensed trait.
//
// Execute `rustlings hint traits3` or use the `hint` watch subcommand for a
// hint.
// I AM DONE
pub trait Licensed {
fn licensing_info(&self) -> String {
"Some information".to_string()
}
}
struct SomeSoftware {
version_number: i32,
}
struct OtherSoftware {
version_number: String,
}
impl Licensed for SomeSoftware {} // Don't edit this line
impl Licensed for OtherSoftware {} // Don't edit this line
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn is_licensing_info_the_same() {
let licensing_info = String::from("Some information");
let some_software = SomeSoftware { version_number: 1 };
let other_software = OtherSoftware {
version_number: "v2.0.0".to_string(),
};
assert_eq!(some_software.licensing_info(), licensing_info);
assert_eq!(other_software.licensing_info(), licensing_info);
}
}

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// traits4.rs
//
// Your task is to replace the '??' sections so the code compiles.
//
// Don't change any line other than the marked one.
//
// Execute `rustlings hint traits4` or use the `hint` watch subcommand for a
// hint.
// I AM DONE
pub trait Licensed {
fn licensing_info(&self) -> String {
"some information".to_string()
}
}
struct SomeSoftware {}
struct OtherSoftware {}
impl Licensed for SomeSoftware {}
impl Licensed for OtherSoftware {}
// YOU MAY ONLY CHANGE THE NEXT LINE
fn compare_license_types(software: impl Licensed, software_two: impl Licensed) -> bool {
software.licensing_info() == software_two.licensing_info()
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn compare_license_information() {
let some_software = SomeSoftware {};
let other_software = OtherSoftware {};
assert!(compare_license_types(some_software, other_software));
}
#[test]
fn compare_license_information_backwards() {
let some_software = SomeSoftware {};
let other_software = OtherSoftware {};
assert!(compare_license_types(other_software, some_software));
}
}

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// traits5.rs
//
// Your task is to replace the '??' sections so the code compiles.
//
// Don't change any line other than the marked one.
//
// Execute `rustlings hint traits5` or use the `hint` watch subcommand for a
// hint.
// I AM DONE
pub trait SomeTrait {
fn some_function(&self) -> bool {
true
}
}
pub trait OtherTrait {
fn other_function(&self) -> bool {
true
}
}
struct SomeStruct {}
struct OtherStruct {}
impl SomeTrait for SomeStruct {}
impl OtherTrait for SomeStruct {}
impl SomeTrait for OtherStruct {}
impl OtherTrait for OtherStruct {}
// YOU MAY ONLY CHANGE THE NEXT LINE
fn some_func(item: impl SomeTrait + OtherTrait) -> bool {
item.some_function() && item.other_function()
}
fn main() {
some_func(SomeStruct {});
some_func(OtherStruct {});
}