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enums/README.md
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enums/README.md
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# Enums
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Rust allows you to define types called "enums" which enumerate possible values.
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Enums are a feature in many languages, but their capabilities differ in each language. Rust’s enums are most similar to algebraic data types in functional languages, such as F#, OCaml, and Haskell.
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Useful in combination with enums is Rust's "pattern matching" facility, which makes it easy to run different code for different values of an enumeration.
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## Further information
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- [Enums](https://doc.rust-lang.org/book/ch06-00-enums.html)
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- [Pattern syntax](https://doc.rust-lang.org/book/ch18-03-pattern-syntax.html)
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enums/enums1.rs
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enums/enums1.rs
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// enums1.rs
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//
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// No hints this time! ;)
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// I AM DONE
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#[derive(Debug)]
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enum Message {
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// TODO: define a few types of messages as used below
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Quit,
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Echo,
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Move,
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ChangeColor,
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}
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fn main() {
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println!("{:?}", Message::Quit);
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println!("{:?}", Message::Echo);
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println!("{:?}", Message::Move);
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println!("{:?}", Message::ChangeColor);
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}
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enums/enums2.rs
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enums/enums2.rs
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// enums2.rs
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//
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// Execute `rustlings hint enums2` or use the `hint` watch subcommand for a
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// hint.
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// I AM DONE
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#[derive(Debug)]
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enum Message {
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// TODO: define the different variants used below
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Move { x: u8, y: u8 },
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Echo(String),
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ChangeColor(u8, u8, u8),
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Quit,
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}
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impl Message {
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fn call(&self) {
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println!("{:?}", self);
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}
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}
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fn main() {
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let messages = [
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Message::Move { x: 10, y: 30 },
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Message::Echo(String::from("hello world")),
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Message::ChangeColor(200, 255, 255),
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Message::Quit,
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];
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for message in &messages {
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message.call();
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}
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}
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enums/enums3.rs
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enums/enums3.rs
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// enums3.rs
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//
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// Address all the TODOs to make the tests pass!
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//
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// Execute `rustlings hint enums3` or use the `hint` watch subcommand for a
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// hint.
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// I AM DONE
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enum Message {
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ChangeColor(u8, u8, u8),
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Echo(String),
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Move(Point),
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Quit,
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}
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struct Point {
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x: u8,
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y: u8,
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}
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struct State {
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color: (u8, u8, u8),
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position: Point,
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quit: bool,
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message: String,
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}
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impl State {
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fn change_color(&mut self, color: (u8, u8, u8)) {
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self.color = color;
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}
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fn quit(&mut self) {
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self.quit = true;
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}
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fn echo(&mut self, s: String) {
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self.message = s
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}
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fn move_position(&mut self, p: Point) {
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self.position = p;
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}
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fn process(&mut self, message: Message) {
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// TODO: create a match expression to process the different message
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// variants
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// Remember: When passing a tuple as a function argument, you'll need
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// extra parentheses: fn function((t, u, p, l, e))
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match message {
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Message::ChangeColor(red, green, blue) => self.change_color((red, green, blue)),
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Message::Move(point) => self.move_position(point),
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Message::Echo(string) => self.echo(string),
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Message::Quit => self.quit(),
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}
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}
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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#[test]
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fn test_match_message_call() {
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let mut state = State {
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quit: false,
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position: Point { x: 0, y: 0 },
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color: (0, 0, 0),
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message: "hello world".to_string(),
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};
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state.process(Message::ChangeColor(255, 0, 255));
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state.process(Message::Echo(String::from("Hello world!")));
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state.process(Message::Move(Point { x: 10, y: 15 }));
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state.process(Message::Quit);
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assert_eq!(state.color, (255, 0, 255));
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assert_eq!(state.position.x, 10);
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assert_eq!(state.position.y, 15);
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assert_eq!(state.quit, true);
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assert_eq!(state.message, "Hello world!");
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}
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}
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