Scott Haseley 0ab862abfa 1) Moved tprintf and related functions to their own file in common/libc/printf/tprintf.c.
This file is included by both libc and hostcompat.

2) Changed printf -> tprintf in all testbin programs
2016-01-15 13:33:11 -05:00

398 lines
8.9 KiB
C

/*
* Copyright (c) 2000, 2001, 2002, 2003, 2004, 2005, 2008, 2009
* The President and Fellows of Harvard College.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. Neither the name of the University nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE UNIVERSITY AND CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE UNIVERSITY OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*/
/*
* These are some constants we use in our program.
* EMPTY is used to indicate empty spaces in the board.
* X_MARKER and O_MARKER are used to indicate where each
* players has moved
* DIM indicates the size of the board. For now
* we assume a conventional 3x3 playing board.
*
* This should work once the basic system calls are complete.
*/
#include <stdio.h>
#include <unistd.h>
#define NEWLINE 012
#define EMPTY 0
#define X_PLAYER 1
#define O_PLAYER 2
#define X_MARKER 1
#define O_MARKER 2
#define DIM 3
#define DIMCHAR "2"
#define MAXSTRING 100
typedef enum { FALSE, TRUE } bool;
/* Function Declarations */
bool ask_yesno(const char *msg);
bool do_move(int player);
void initialize_board(void);
bool is_win(int x, int y);
int read_string(char *buf, int length);
void print_board(void);
void print_instructions(void);
bool win_column(int y, int marker);
bool win_diag_left(int x, int y, int marker);
bool win_diag_right(int x, int y, int marker);
bool win_row(int x, int marker);
bool Strcmp(const char *a, const char *b);
/*
* The board is gloabally defined.
*/
int board[DIM][DIM];
/* Console I/O routines */
int
main(void)
{
bool win = FALSE;
int move, max_moves;
int player;
print_instructions();
max_moves = DIM * DIM; /* Maximum number of moves in a game */
while (TRUE) {
initialize_board();
for (move = 1; move <= max_moves; move++) {
player = move % 2 == 0 ? 2 : 1;
win = do_move(player);
print_board();
if (win) {
tprintf("Player %d, you WON!\n\n", player);
break; /* out of for loop */
}
}
/*
* If we got here by falling through the loop, then it is a
* tie game.
*/
if (!win)
tprintf("Tie Game!\n\n");
if (!ask_yesno("Do you wish to play again?"))
break; /* out of while loop */
}
return 0;
}
/*
* print_instructions
* Displays the instructions for the game.
* Input
* None
* Output
* None
* Error
* None
*/
void
print_instructions(void)
{
tprintf("Welcome to tic-tac-toe!\n");
tprintf("Player 1 always plays X and player 2 always play O\n");
tprintf("Good luck!\n\n\n");
}
void
/*
* print_board
* Display the DIM by DIM board.
* Input
* None.
* Output
* None.
* Errors
* None.
*/
print_board(void)
{
int i, j;
/* Print labels across the top */
tprintf("\n 0 1 2\n");
for (i = 0; i < DIM; i++) {
/* Print row labels */
tprintf(" %d ", i);
for (j = 0; j < DIM; j++) {
switch (board[i][j]) {
case EMPTY: tprintf(" "); break;
case X_MARKER: tprintf(" X "); break;
case O_MARKER: tprintf(" O "); break;
default: tprintf("???"); break;
}
}
tprintf("\n");
}
tprintf("\n");
}
/*
* ask_yesno (taken from histo.c)
* This function prints out the message and asks the user to respond
* with either a yes or a no. It continues asking the questions until
* a valid reply is encountered and returns TRUE/FALSE indicating
* the answer (True for yes, false for no).
*
* Input
* Question to be asked.
* Output
* TRUE if response is yes
* FALSE if response is no
* Error
* None
*/
bool
ask_yesno(const char *msg)
{
char answer[MAXSTRING];
while (TRUE) {
tprintf("%s [yes/no] ", msg);
if (read_string(answer, MAXSTRING) < 0)
return(FALSE);
if (Strcmp(answer, "yes"))
return(TRUE);
else if (Strcmp(answer, "no"))
return(FALSE);
else
tprintf("Please answer either yes or no\n");
}
}
/*
* do_move
* Processes one player move. The player enters a row and column
* and we have to determine if the square is valid (on the board)
* and that there is no mark already there. We continue to ask
* for row/column pairs until we receive a valid combination.
* Then we mark the board, check for a win, and return.
*
* Input
* player Indicates which player (1 or 2) is moving
* Output
* TRUE if this move won the game.
* FALSE if this move did not win the game.
* Error
* None
*/
bool
do_move(int player)
{
int x, y;
char answer[MAXSTRING];
char cx;
tprintf("Player %d (%c), your move\n", player,
player == X_PLAYER ? 'X' : 'O');
while (TRUE) {
tprintf("Which row [0-%d]: ", DIM-1);
if (read_string(answer, MAXSTRING) < 0)
return(FALSE);
cx = answer[0];
x = cx - '0';
if (x < 0 || x >= DIM) {
tprintf("Invalid row; must be >= 0 and < %d\n", DIM-1);
continue;
}
tprintf("Which column [0-%d]: ", DIM-1);
if (read_string(answer, MAXSTRING) < 0)
return(FALSE);
cx = answer[0];
y = cx - '0';
if (y < 0 || y >= DIM) {
tprintf("Invalid column; must be >= 0 and < %d\n",
DIM-1);
continue;
}
if (board[x][y] != EMPTY) {
tprintf("That location is occupied; please try again\n");
print_board();
} else
break;
}
board[x][y] = player == X_PLAYER ? X_MARKER : O_MARKER;
return(is_win(x, y));
}
/*
* is_win
* Checks if the move into position x, y created a tic-tac-toe.
* There are four possible ways to win -- horizontal, vertical,
* and the two diagonals; check each one using a separate routine.
*
* Four routines for checking the wins are:
* win_row The horizontal spots are all the same as this current mark.
* win_column The vertical spots are all the same as this current mark.
* win_diag_left The diagonal spots from left to right are all the
* same as the current mark.
* win_diag_right The diagonal spots from right to left are all the
* same as the current mark.
*
* Input (for all routines)
* x x coordinate
* y y coordinate
* marker the value just placed on the board.
* Output
* TRUE if player won
* FALSE otherwise
*/
bool
is_win(int x, int y)
{
int marker;
marker = board[x][y];
/*
* Note that C "short circuit evaluation". As soon as any one
* of these functions returns TRUE, we know that the expression
* is true. Therefore, we can return TRUE without executing
* any of the other routines.
*/
return(win_row(x, marker) || win_column(y, marker) ||
win_diag_left(x, y, marker) || win_diag_right(x, y, marker));
}
/*
* Four helper functions for determining a win.
*/
bool
win_column(int y, int marker)
{
int i;
for (i = 0; i < DIM; i++)
if (board[i][y] != marker)
return(FALSE);
return(TRUE);
}
bool
win_row(int x, int marker)
{
int i;
for (i = 0; i < DIM; i++)
if (board[x][i] != marker)
return(FALSE);
return(TRUE);
}
bool
win_diag_left(int x, int y, int marker)
{
int i;
/* Check that move is on the diagonal */
if (x != y)
return(FALSE);
for (i = 0; i < DIM; i++)
if (board[i][i] != marker)
return(FALSE);
return(TRUE);
}
bool
win_diag_right(int x, int y, int marker)
{
int i;
/* Check that move is on the diagonal */
if (x + y != DIM - 1)
return(FALSE);
for (i = 0; i < DIM; i++)
if (board[i][DIM - 1 - i] != marker)
return(FALSE);
return(TRUE);
}
void
initialize_board(void)
{
int i, j;
for (i = 0; i < DIM; i++)
for (j = 0; j < DIM; j++)
board[i][j] = EMPTY;
}
int
read_string(char *buf, int length)
{
int char_read;
int i;
i = 0;
while ((char_read = getchar()) != EOF && char_read != NEWLINE &&
i < length) {
buf[i] = (char) char_read;
i++;
putchar(char_read);
}
if (char_read == EOF)
return(-1);
/*
* If the input overflows the buffer, just cut it short
* at length - 1 characters.
*/
if (i >= length)
i--;
buf[i] = 0;
return(i);
}
bool
Strcmp(const char *a, const char *b)
{
if (a == NULL)
return(b == NULL);
if (b == NULL)
return(FALSE);
while (*a && *b)
if (*a++ != *b++)
return(FALSE);
return(*a == *b);
}