os161/kern/include/array.h
2015-12-23 00:50:04 +00:00

270 lines
7.8 KiB
C

/*-
* Copyright (c) 2009 The NetBSD Foundation, Inc.
* All rights reserved.
*
* This code is derived from software contributed to The NetBSD Foundation
* by David A. Holland.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE NETBSD FOUNDATION, INC. AND CONTRIBUTORS
* ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION OR CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef _ARRAY_H_
#define _ARRAY_H_
#include <cdefs.h>
#include <lib.h>
#define ARRAYS_CHECKED
#ifdef ARRAYS_CHECKED
#define ARRAYASSERT KASSERT
#else
#define ARRAYASSERT(x) ((void)(x))
#endif
#ifndef ARRAYINLINE
#define ARRAYINLINE INLINE
#endif
/*
* Base array type (resizeable array of void pointers) and operations.
*
* create - allocate an array.
* destroy - destroy an allocated array.
* init - initialize an array in space externally allocated.
* cleanup - clean up an array in space externally allocated.
* num - return number of elements in array.
* get - return element no. INDEX.
* set - set element no. INDEX to VAL.
* preallocate - allocate space without changing size; may fail and
* return error.
* setsize - change size to NUM elements; may fail and return error.
* add - append VAL to end of array; return its index in INDEX_RET if
* INDEX_RET isn't null; may fail and return error.
* remove - excise entry INDEX and slide following entries down to
* close the resulting gap.
*
* Note that expanding an array with setsize doesn't initialize the new
* elements. (Usually the caller is about to store into them anyway.)
*/
struct array {
void **v;
unsigned num, max;
};
struct array *array_create(void);
void array_destroy(struct array *);
void array_init(struct array *);
void array_cleanup(struct array *);
ARRAYINLINE unsigned array_num(const struct array *);
ARRAYINLINE void *array_get(const struct array *, unsigned index);
ARRAYINLINE void array_set(const struct array *, unsigned index, void *val);
int array_preallocate(struct array *, unsigned num);
int array_setsize(struct array *, unsigned num);
ARRAYINLINE int array_add(struct array *, void *val, unsigned *index_ret);
void array_remove(struct array *, unsigned index);
/*
* Inlining for base operations
*/
ARRAYINLINE unsigned
array_num(const struct array *a)
{
return a->num;
}
ARRAYINLINE void *
array_get(const struct array *a, unsigned index)
{
ARRAYASSERT(index < a->num);
return a->v[index];
}
ARRAYINLINE void
array_set(const struct array *a, unsigned index, void *val)
{
ARRAYASSERT(index < a->num);
a->v[index] = val;
}
ARRAYINLINE int
array_add(struct array *a, void *val, unsigned *index_ret)
{
unsigned index;
int ret;
index = a->num;
ret = array_setsize(a, index+1);
if (ret) {
return ret;
}
a->v[index] = val;
if (index_ret != NULL) {
*index_ret = index;
}
return 0;
}
/*
* Bits for declaring and defining typed arrays.
*
* Usage:
*
* DECLARRAY_BYTYPE(foo, bar) declares "struct foo", which is
* an array of pointers to "bar", plus the operations on it.
*
* DECLARRAY(foo) is equivalent to DECLARRAY_BYTYPE(fooarray, struct foo).
*
* DEFARRAY_BYTYPE and DEFARRAY are the same as DECLARRAY except that
* they define the operations, and both take an extra argument INLINE.
* For C99 this should be INLINE in header files and empty in the
* master source file, the same as the usage of ARRAYINLINE above and
* in array.c.
*
* Example usage in e.g. item.h of some game:
*
* DECLARRAY_BYTYPE(stringarray, char);
* DECLARRAY(potion);
* DECLARRAY(sword);
*
* #ifndef ITEMINLINE
* #define ITEMINLINE INLINE
* #endif
*
* DEFARRAY_BYTYPE(stringarray, char, ITEMINLINE);
* DEFARRAY(potion, ITEMINLINE);
* DEFARRAY(sword, ITEMINLINE);
*
* Then item.c would do "#define ITEMINLINE" before including item.h.
*
* This creates types "struct stringarray", "struct potionarray",
* and "struct swordarray", with operations such as "swordarray_num".
*
* The operations on typed arrays are the same as the operations on
* the base array, except typed.
*/
#define DECLARRAY_BYTYPE(ARRAY, T, INLINE) \
struct ARRAY { \
struct array arr; \
}; \
\
INLINE struct ARRAY *ARRAY##_create(void); \
INLINE void ARRAY##_destroy(struct ARRAY *a); \
INLINE void ARRAY##_init(struct ARRAY *a); \
INLINE void ARRAY##_cleanup(struct ARRAY *a); \
INLINE unsigned ARRAY##_num(const struct ARRAY *a); \
INLINE T *ARRAY##_get(const struct ARRAY *a, unsigned index); \
INLINE void ARRAY##_set(struct ARRAY *a, unsigned index, T *val); \
INLINE int ARRAY##_preallocate(struct ARRAY *a, unsigned num); \
INLINE int ARRAY##_setsize(struct ARRAY *a, unsigned num); \
INLINE int ARRAY##_add(struct ARRAY *a, T *val, unsigned *index_ret); \
INLINE void ARRAY##_remove(struct ARRAY *a, unsigned index)
#define DEFARRAY_BYTYPE(ARRAY, T, INLINE) \
INLINE struct ARRAY * \
ARRAY##_create(void) \
{ \
struct ARRAY *a = kmalloc(sizeof(*a)); \
if (a == NULL) { \
return NULL; \
} \
array_init(&a->arr); \
return a; \
} \
\
INLINE void \
ARRAY##_destroy(struct ARRAY *a) \
{ \
array_cleanup(&a->arr); \
kfree(a); \
} \
\
INLINE void \
ARRAY##_init(struct ARRAY *a) \
{ \
array_init(&a->arr); \
} \
\
INLINE void \
ARRAY##_cleanup(struct ARRAY *a) \
{ \
array_cleanup(&a->arr); \
} \
\
INLINE unsigned \
ARRAY##_num(const struct ARRAY *a) \
{ \
return array_num(&a->arr); \
} \
\
INLINE T * \
ARRAY##_get(const struct ARRAY *a, unsigned index) \
{ \
return (T *)array_get(&a->arr, index); \
} \
\
INLINE void \
ARRAY##_set(struct ARRAY *a, unsigned index, T *val) \
{ \
array_set(&a->arr, index, (void *)val); \
} \
\
INLINE int \
ARRAY##_preallocate(struct ARRAY *a, unsigned num) \
{ \
return array_preallocate(&a->arr, num); \
} \
\
INLINE int \
ARRAY##_setsize(struct ARRAY *a, unsigned num) \
{ \
return array_setsize(&a->arr, num); \
} \
\
INLINE int \
ARRAY##_add(struct ARRAY *a, T *val, unsigned *index_ret) \
{ \
return array_add(&a->arr, (void *)val, index_ret); \
} \
\
INLINE void \
ARRAY##_remove(struct ARRAY *a, unsigned index) \
{ \
array_remove(&a->arr, index); \
}
#define DECLARRAY(T, INLINE) DECLARRAY_BYTYPE(T##array, struct T, INLINE)
#define DEFARRAY(T, INLINE) DEFARRAY_BYTYPE(T##array, struct T, INLINE)
/*
* This is how you declare an array of strings; it works out as
* an array of pointers to char.
*/
DECLARRAY_BYTYPE(stringarray, char, ARRAYINLINE);
DEFARRAY_BYTYPE(stringarray, char, ARRAYINLINE);
#endif /* ARRAY_H */