Initial Spring 2016 commit.
This commit is contained in:
11
userland/testbin/tictac/Makefile
Normal file
11
userland/testbin/tictac/Makefile
Normal file
@@ -0,0 +1,11 @@
|
||||
# Makefile for tictac
|
||||
|
||||
TOP=../../..
|
||||
.include "$(TOP)/mk/os161.config.mk"
|
||||
|
||||
PROG=tictac
|
||||
SRCS=tictac.c
|
||||
BINDIR=/testbin
|
||||
|
||||
.include "$(TOP)/mk/os161.prog.mk"
|
||||
|
397
userland/testbin/tictac/tictac.c
Normal file
397
userland/testbin/tictac/tictac.c
Normal file
@@ -0,0 +1,397 @@
|
||||
/*
|
||||
* Copyright (c) 2000, 2001, 2002, 2003, 2004, 2005, 2008, 2009
|
||||
* The President and Fellows of Harvard College.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions
|
||||
* are met:
|
||||
* 1. Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* 2. Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* 3. Neither the name of the University nor the names of its contributors
|
||||
* may be used to endorse or promote products derived from this software
|
||||
* without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE UNIVERSITY AND CONTRIBUTORS ``AS IS'' AND
|
||||
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
|
||||
* ARE DISCLAIMED. IN NO EVENT SHALL THE UNIVERSITY OR CONTRIBUTORS BE LIABLE
|
||||
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
|
||||
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
|
||||
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
|
||||
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
|
||||
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
|
||||
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
|
||||
* SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
/*
|
||||
* These are some constants we use in our program.
|
||||
* EMPTY is used to indicate empty spaces in the board.
|
||||
* X_MARKER and O_MARKER are used to indicate where each
|
||||
* players has moved
|
||||
* DIM indicates the size of the board. For now
|
||||
* we assume a conventional 3x3 playing board.
|
||||
*
|
||||
* This should work once the basic system calls are complete.
|
||||
*/
|
||||
|
||||
#include <stdio.h>
|
||||
#include <unistd.h>
|
||||
|
||||
#define NEWLINE 012
|
||||
#define EMPTY 0
|
||||
#define X_PLAYER 1
|
||||
#define O_PLAYER 2
|
||||
#define X_MARKER 1
|
||||
#define O_MARKER 2
|
||||
#define DIM 3
|
||||
#define DIMCHAR "2"
|
||||
#define MAXSTRING 100
|
||||
|
||||
typedef enum { FALSE, TRUE } bool;
|
||||
|
||||
/* Function Declarations */
|
||||
bool ask_yesno(const char *msg);
|
||||
bool do_move(int player);
|
||||
void initialize_board(void);
|
||||
bool is_win(int x, int y);
|
||||
int read_string(char *buf, int length);
|
||||
void print_board(void);
|
||||
void print_instructions(void);
|
||||
bool win_column(int y, int marker);
|
||||
bool win_diag_left(int x, int y, int marker);
|
||||
bool win_diag_right(int x, int y, int marker);
|
||||
bool win_row(int x, int marker);
|
||||
bool Strcmp(const char *a, const char *b);
|
||||
|
||||
|
||||
/*
|
||||
* The board is gloabally defined.
|
||||
*/
|
||||
int board[DIM][DIM];
|
||||
|
||||
/* Console I/O routines */
|
||||
|
||||
int
|
||||
main(void)
|
||||
{
|
||||
bool win = FALSE;
|
||||
int move, max_moves;
|
||||
int player;
|
||||
|
||||
print_instructions();
|
||||
max_moves = DIM * DIM; /* Maximum number of moves in a game */
|
||||
|
||||
while (TRUE) {
|
||||
initialize_board();
|
||||
for (move = 1; move <= max_moves; move++) {
|
||||
player = move % 2 == 0 ? 2 : 1;
|
||||
win = do_move(player);
|
||||
print_board();
|
||||
if (win) {
|
||||
printf("Player %d, you WON!\n\n", player);
|
||||
break; /* out of for loop */
|
||||
}
|
||||
}
|
||||
/*
|
||||
* If we got here by falling through the loop, then it is a
|
||||
* tie game.
|
||||
*/
|
||||
if (!win)
|
||||
printf("Tie Game!\n\n");
|
||||
if (!ask_yesno("Do you wish to play again?"))
|
||||
break; /* out of while loop */
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
/*
|
||||
* print_instructions
|
||||
* Displays the instructions for the game.
|
||||
* Input
|
||||
* None
|
||||
* Output
|
||||
* None
|
||||
* Error
|
||||
* None
|
||||
*/
|
||||
void
|
||||
print_instructions(void)
|
||||
{
|
||||
printf("Welcome to tic-tac-toe!\n");
|
||||
printf("Player 1 always plays X and player 2 always play O\n");
|
||||
printf("Good luck!\n\n\n");
|
||||
}
|
||||
|
||||
void
|
||||
/*
|
||||
* print_board
|
||||
* Display the DIM by DIM board.
|
||||
* Input
|
||||
* None.
|
||||
* Output
|
||||
* None.
|
||||
* Errors
|
||||
* None.
|
||||
*/
|
||||
print_board(void)
|
||||
{
|
||||
int i, j;
|
||||
|
||||
/* Print labels across the top */
|
||||
printf("\n 0 1 2\n");
|
||||
|
||||
for (i = 0; i < DIM; i++) {
|
||||
/* Print row labels */
|
||||
printf(" %d ", i);
|
||||
for (j = 0; j < DIM; j++) {
|
||||
switch (board[i][j]) {
|
||||
case EMPTY: printf(" "); break;
|
||||
case X_MARKER: printf(" X "); break;
|
||||
case O_MARKER: printf(" O "); break;
|
||||
default: printf("???"); break;
|
||||
}
|
||||
}
|
||||
printf("\n");
|
||||
}
|
||||
printf("\n");
|
||||
}
|
||||
|
||||
/*
|
||||
* ask_yesno (taken from histo.c)
|
||||
* This function prints out the message and asks the user to respond
|
||||
* with either a yes or a no. It continues asking the questions until
|
||||
* a valid reply is encountered and returns TRUE/FALSE indicating
|
||||
* the answer (True for yes, false for no).
|
||||
*
|
||||
* Input
|
||||
* Question to be asked.
|
||||
* Output
|
||||
* TRUE if response is yes
|
||||
* FALSE if response is no
|
||||
* Error
|
||||
* None
|
||||
*/
|
||||
bool
|
||||
ask_yesno(const char *msg)
|
||||
{
|
||||
char answer[MAXSTRING];
|
||||
|
||||
while (TRUE) {
|
||||
printf("%s [yes/no] ", msg);
|
||||
if (read_string(answer, MAXSTRING) < 0)
|
||||
return(FALSE);
|
||||
if (Strcmp(answer, "yes"))
|
||||
return(TRUE);
|
||||
else if (Strcmp(answer, "no"))
|
||||
return(FALSE);
|
||||
else
|
||||
printf("Please answer either yes or no\n");
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* do_move
|
||||
* Processes one player move. The player enters a row and column
|
||||
* and we have to determine if the square is valid (on the board)
|
||||
* and that there is no mark already there. We continue to ask
|
||||
* for row/column pairs until we receive a valid combination.
|
||||
* Then we mark the board, check for a win, and return.
|
||||
*
|
||||
* Input
|
||||
* player Indicates which player (1 or 2) is moving
|
||||
* Output
|
||||
* TRUE if this move won the game.
|
||||
* FALSE if this move did not win the game.
|
||||
* Error
|
||||
* None
|
||||
*/
|
||||
bool
|
||||
do_move(int player)
|
||||
{
|
||||
int x, y;
|
||||
char answer[MAXSTRING];
|
||||
char cx;
|
||||
|
||||
printf("Player %d (%c), your move\n", player,
|
||||
player == X_PLAYER ? 'X' : 'O');
|
||||
|
||||
while (TRUE) {
|
||||
printf("Which row [0-%d]: ", DIM-1);
|
||||
if (read_string(answer, MAXSTRING) < 0)
|
||||
return(FALSE);
|
||||
cx = answer[0];
|
||||
x = cx - '0';
|
||||
if (x < 0 || x >= DIM) {
|
||||
printf("Invalid row; must be >= 0 and < %d\n", DIM-1);
|
||||
continue;
|
||||
}
|
||||
printf("Which column [0-%d]: ", DIM-1);
|
||||
if (read_string(answer, MAXSTRING) < 0)
|
||||
return(FALSE);
|
||||
cx = answer[0];
|
||||
y = cx - '0';
|
||||
if (y < 0 || y >= DIM) {
|
||||
printf("Invalid column; must be >= 0 and < %d\n",
|
||||
DIM-1);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (board[x][y] != EMPTY) {
|
||||
printf("That location is occupied; please try again\n");
|
||||
print_board();
|
||||
} else
|
||||
break;
|
||||
}
|
||||
board[x][y] = player == X_PLAYER ? X_MARKER : O_MARKER;
|
||||
|
||||
return(is_win(x, y));
|
||||
|
||||
}
|
||||
|
||||
/*
|
||||
* is_win
|
||||
* Checks if the move into position x, y created a tic-tac-toe.
|
||||
* There are four possible ways to win -- horizontal, vertical,
|
||||
* and the two diagonals; check each one using a separate routine.
|
||||
*
|
||||
* Four routines for checking the wins are:
|
||||
* win_row The horizontal spots are all the same as this current mark.
|
||||
* win_column The vertical spots are all the same as this current mark.
|
||||
* win_diag_left The diagonal spots from left to right are all the
|
||||
* same as the current mark.
|
||||
* win_diag_right The diagonal spots from right to left are all the
|
||||
* same as the current mark.
|
||||
*
|
||||
* Input (for all routines)
|
||||
* x x coordinate
|
||||
* y y coordinate
|
||||
* marker the value just placed on the board.
|
||||
* Output
|
||||
* TRUE if player won
|
||||
* FALSE otherwise
|
||||
*/
|
||||
bool
|
||||
is_win(int x, int y)
|
||||
{
|
||||
int marker;
|
||||
|
||||
marker = board[x][y];
|
||||
|
||||
/*
|
||||
* Note that C "short circuit evaluation". As soon as any one
|
||||
* of these functions returns TRUE, we know that the expression
|
||||
* is true. Therefore, we can return TRUE without executing
|
||||
* any of the other routines.
|
||||
*/
|
||||
return(win_row(x, marker) || win_column(y, marker) ||
|
||||
win_diag_left(x, y, marker) || win_diag_right(x, y, marker));
|
||||
}
|
||||
|
||||
/*
|
||||
* Four helper functions for determining a win.
|
||||
*/
|
||||
bool
|
||||
win_column(int y, int marker)
|
||||
{
|
||||
int i;
|
||||
for (i = 0; i < DIM; i++)
|
||||
if (board[i][y] != marker)
|
||||
return(FALSE);
|
||||
return(TRUE);
|
||||
}
|
||||
|
||||
bool
|
||||
win_row(int x, int marker)
|
||||
{
|
||||
int i;
|
||||
for (i = 0; i < DIM; i++)
|
||||
if (board[x][i] != marker)
|
||||
return(FALSE);
|
||||
return(TRUE);
|
||||
}
|
||||
|
||||
bool
|
||||
win_diag_left(int x, int y, int marker)
|
||||
{
|
||||
int i;
|
||||
|
||||
/* Check that move is on the diagonal */
|
||||
if (x != y)
|
||||
return(FALSE);
|
||||
|
||||
for (i = 0; i < DIM; i++)
|
||||
if (board[i][i] != marker)
|
||||
return(FALSE);
|
||||
return(TRUE);
|
||||
}
|
||||
|
||||
bool
|
||||
win_diag_right(int x, int y, int marker)
|
||||
{
|
||||
int i;
|
||||
|
||||
/* Check that move is on the diagonal */
|
||||
if (x + y != DIM - 1)
|
||||
return(FALSE);
|
||||
for (i = 0; i < DIM; i++)
|
||||
if (board[i][DIM - 1 - i] != marker)
|
||||
return(FALSE);
|
||||
return(TRUE);
|
||||
}
|
||||
|
||||
void
|
||||
initialize_board(void)
|
||||
{
|
||||
int i, j;
|
||||
|
||||
for (i = 0; i < DIM; i++)
|
||||
for (j = 0; j < DIM; j++)
|
||||
board[i][j] = EMPTY;
|
||||
}
|
||||
|
||||
int
|
||||
read_string(char *buf, int length)
|
||||
{
|
||||
int char_read;
|
||||
int i;
|
||||
|
||||
i = 0;
|
||||
while ((char_read = getchar()) != EOF && char_read != NEWLINE &&
|
||||
i < length) {
|
||||
buf[i] = (char) char_read;
|
||||
i++;
|
||||
putchar(char_read);
|
||||
}
|
||||
|
||||
if (char_read == EOF)
|
||||
return(-1);
|
||||
|
||||
/*
|
||||
* If the input overflows the buffer, just cut it short
|
||||
* at length - 1 characters.
|
||||
*/
|
||||
if (i >= length)
|
||||
i--;
|
||||
buf[i] = 0;
|
||||
return(i);
|
||||
}
|
||||
|
||||
bool
|
||||
Strcmp(const char *a, const char *b)
|
||||
{
|
||||
if (a == NULL)
|
||||
return(b == NULL);
|
||||
if (b == NULL)
|
||||
return(FALSE);
|
||||
|
||||
while (*a && *b)
|
||||
if (*a++ != *b++)
|
||||
return(FALSE);
|
||||
|
||||
return(*a == *b);
|
||||
|
||||
}
|
Reference in New Issue
Block a user