Initial Spring 2016 commit.
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kern/include/array.h
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269
kern/include/array.h
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/*-
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* Copyright (c) 2009 The NetBSD Foundation, Inc.
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* All rights reserved.
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*
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* This code is derived from software contributed to The NetBSD Foundation
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* by David A. Holland.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE NETBSD FOUNDATION, INC. AND CONTRIBUTORS
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* ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION OR CONTRIBUTORS
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* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*/
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#ifndef _ARRAY_H_
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#define _ARRAY_H_
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#include <cdefs.h>
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#include <lib.h>
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#define ARRAYS_CHECKED
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#ifdef ARRAYS_CHECKED
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#define ARRAYASSERT KASSERT
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#else
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#define ARRAYASSERT(x) ((void)(x))
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#endif
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#ifndef ARRAYINLINE
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#define ARRAYINLINE INLINE
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#endif
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/*
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* Base array type (resizeable array of void pointers) and operations.
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*
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* create - allocate an array.
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* destroy - destroy an allocated array.
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* init - initialize an array in space externally allocated.
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* cleanup - clean up an array in space externally allocated.
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* num - return number of elements in array.
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* get - return element no. INDEX.
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* set - set element no. INDEX to VAL.
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* preallocate - allocate space without changing size; may fail and
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* return error.
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* setsize - change size to NUM elements; may fail and return error.
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* add - append VAL to end of array; return its index in INDEX_RET if
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* INDEX_RET isn't null; may fail and return error.
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* remove - excise entry INDEX and slide following entries down to
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* close the resulting gap.
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*
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* Note that expanding an array with setsize doesn't initialize the new
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* elements. (Usually the caller is about to store into them anyway.)
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*/
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struct array {
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void **v;
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unsigned num, max;
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};
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struct array *array_create(void);
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void array_destroy(struct array *);
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void array_init(struct array *);
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void array_cleanup(struct array *);
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ARRAYINLINE unsigned array_num(const struct array *);
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ARRAYINLINE void *array_get(const struct array *, unsigned index);
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ARRAYINLINE void array_set(const struct array *, unsigned index, void *val);
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int array_preallocate(struct array *, unsigned num);
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int array_setsize(struct array *, unsigned num);
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ARRAYINLINE int array_add(struct array *, void *val, unsigned *index_ret);
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void array_remove(struct array *, unsigned index);
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/*
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* Inlining for base operations
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*/
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ARRAYINLINE unsigned
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array_num(const struct array *a)
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{
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return a->num;
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}
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ARRAYINLINE void *
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array_get(const struct array *a, unsigned index)
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{
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ARRAYASSERT(index < a->num);
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return a->v[index];
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}
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ARRAYINLINE void
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array_set(const struct array *a, unsigned index, void *val)
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{
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ARRAYASSERT(index < a->num);
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a->v[index] = val;
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}
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ARRAYINLINE int
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array_add(struct array *a, void *val, unsigned *index_ret)
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{
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unsigned index;
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int ret;
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index = a->num;
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ret = array_setsize(a, index+1);
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if (ret) {
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return ret;
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}
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a->v[index] = val;
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if (index_ret != NULL) {
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*index_ret = index;
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}
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return 0;
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}
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/*
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* Bits for declaring and defining typed arrays.
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*
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* Usage:
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*
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* DECLARRAY_BYTYPE(foo, bar) declares "struct foo", which is
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* an array of pointers to "bar", plus the operations on it.
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*
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* DECLARRAY(foo) is equivalent to DECLARRAY_BYTYPE(fooarray, struct foo).
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*
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* DEFARRAY_BYTYPE and DEFARRAY are the same as DECLARRAY except that
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* they define the operations, and both take an extra argument INLINE.
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* For C99 this should be INLINE in header files and empty in the
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* master source file, the same as the usage of ARRAYINLINE above and
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* in array.c.
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*
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* Example usage in e.g. item.h of some game:
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*
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* DECLARRAY_BYTYPE(stringarray, char);
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* DECLARRAY(potion);
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* DECLARRAY(sword);
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*
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* #ifndef ITEMINLINE
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* #define ITEMINLINE INLINE
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* #endif
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*
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* DEFARRAY_BYTYPE(stringarray, char, ITEMINLINE);
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* DEFARRAY(potion, ITEMINLINE);
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* DEFARRAY(sword, ITEMINLINE);
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*
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* Then item.c would do "#define ITEMINLINE" before including item.h.
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*
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* This creates types "struct stringarray", "struct potionarray",
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* and "struct swordarray", with operations such as "swordarray_num".
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*
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* The operations on typed arrays are the same as the operations on
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* the base array, except typed.
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*/
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#define DECLARRAY_BYTYPE(ARRAY, T, INLINE) \
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struct ARRAY { \
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struct array arr; \
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}; \
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\
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INLINE struct ARRAY *ARRAY##_create(void); \
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INLINE void ARRAY##_destroy(struct ARRAY *a); \
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INLINE void ARRAY##_init(struct ARRAY *a); \
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INLINE void ARRAY##_cleanup(struct ARRAY *a); \
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INLINE unsigned ARRAY##_num(const struct ARRAY *a); \
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INLINE T *ARRAY##_get(const struct ARRAY *a, unsigned index); \
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INLINE void ARRAY##_set(struct ARRAY *a, unsigned index, T *val); \
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INLINE int ARRAY##_preallocate(struct ARRAY *a, unsigned num); \
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INLINE int ARRAY##_setsize(struct ARRAY *a, unsigned num); \
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INLINE int ARRAY##_add(struct ARRAY *a, T *val, unsigned *index_ret); \
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INLINE void ARRAY##_remove(struct ARRAY *a, unsigned index)
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#define DEFARRAY_BYTYPE(ARRAY, T, INLINE) \
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INLINE struct ARRAY * \
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ARRAY##_create(void) \
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{ \
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struct ARRAY *a = kmalloc(sizeof(*a)); \
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if (a == NULL) { \
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return NULL; \
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} \
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array_init(&a->arr); \
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return a; \
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} \
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\
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INLINE void \
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ARRAY##_destroy(struct ARRAY *a) \
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{ \
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array_cleanup(&a->arr); \
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kfree(a); \
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} \
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\
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INLINE void \
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ARRAY##_init(struct ARRAY *a) \
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{ \
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array_init(&a->arr); \
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} \
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\
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INLINE void \
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ARRAY##_cleanup(struct ARRAY *a) \
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{ \
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array_cleanup(&a->arr); \
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} \
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\
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INLINE unsigned \
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ARRAY##_num(const struct ARRAY *a) \
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{ \
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return array_num(&a->arr); \
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} \
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\
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INLINE T * \
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ARRAY##_get(const struct ARRAY *a, unsigned index) \
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{ \
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return (T *)array_get(&a->arr, index); \
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} \
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\
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INLINE void \
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ARRAY##_set(struct ARRAY *a, unsigned index, T *val) \
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{ \
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array_set(&a->arr, index, (void *)val); \
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} \
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\
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INLINE int \
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ARRAY##_preallocate(struct ARRAY *a, unsigned num) \
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{ \
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return array_preallocate(&a->arr, num); \
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} \
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\
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INLINE int \
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ARRAY##_setsize(struct ARRAY *a, unsigned num) \
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{ \
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return array_setsize(&a->arr, num); \
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} \
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\
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INLINE int \
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ARRAY##_add(struct ARRAY *a, T *val, unsigned *index_ret) \
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{ \
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return array_add(&a->arr, (void *)val, index_ret); \
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} \
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\
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INLINE void \
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ARRAY##_remove(struct ARRAY *a, unsigned index) \
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{ \
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array_remove(&a->arr, index); \
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}
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#define DECLARRAY(T, INLINE) DECLARRAY_BYTYPE(T##array, struct T, INLINE)
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#define DEFARRAY(T, INLINE) DEFARRAY_BYTYPE(T##array, struct T, INLINE)
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/*
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* This is how you declare an array of strings; it works out as
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* an array of pointers to char.
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*/
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DECLARRAY_BYTYPE(stringarray, char, ARRAYINLINE);
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DEFARRAY_BYTYPE(stringarray, char, ARRAYINLINE);
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#endif /* ARRAY_H */
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